The “moving an object” puzzle is common too, but not easily executed thanks to some awkward controls. You’ll have to dig through bones to get a key, or swim into a pool to obtain it, or stand on a certain panel to unlock a door-pretty standard stuff. Still, the dungeons are pretty generic looking, are often tiny, and don’t provide much in the way of challenge. I’m sure there are people already out there who are creating Dungeons and Dragons maps using these tools. The dungeons are far from scary and are only rarely dangerous, but the customization and ability to create clever puzzles puts the tools on par with some fantasy RPGs. Going into the crypt was fun the first time and really shows off the tools that have been created to build a fully interactive world.
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